28
May
13

Old Game Plus Episode 19: 1-Bit Gaming

In this episode we explore the lowest of low-end graphics and sound to uncover of the essence of video gaming.  Special attention is paid to the Game & Watch series, various terrible American-made LCD games, the Dreamcast VMU, Sony Pocketstation and the Pokémon mini. Please don’t forget to back our Kickstarter to develop a true sequel the Tiger Electronics’ MC Hammer LCD game. We’re calling it MC Hammer 2: U Still Can’t Touch This.

We’re kidding about the Kickstarter. Or maybe we’re not. Music for this episode is courtesy of Tristan Perich, Mister Beep, MC Hammer, Masato Nakamura and Quad City DJs!

Old Game Plus Episode 19: 1-Bit Gaming

11
Mar
13

Old Game Plus Episode 18: Metal Gear…

Here, at long last, is the serious look back on the venerable Metal Gear series that absolutely no one has requested. Worry not, there’s more on offer than a recitation of tasteless Internet memes interspersed with giggling. Or is there, Mr. President? Join hosts Auston and Allan, both as ourselves and as laughably poor David Hayter and Jeremy Blaustein impersonators, for an occasionally serious, always guttural discussion of Hideo Kojima’s brilliance and stupidity, restraint and excess!

Musical selections for this episode are provided by the Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater OSTs.

Old Game Plus Episode 18: Metal Gear…

14
Dec
12

Old Game Plus Episode 17: MAX 330 MEGA PRO-GEAR SPEC

The Future Is Now! Our 17th episode is devoted to the venerable Neo-Geo platform. We’ll take you through the nearly a decade of beloved titles and SNK shenanigans beginning with the launch of the MVS in 1990. Learn how to make an arcade-quality Neo-Geo controller from an old Martha Stewart Tea Cozy, a Sanwa competition joystick and a handful of microswitch buttons! Unquestioningly absorb a mountain of dubious Neo-Geo trivia! This is the real winner of the 16-bit console wars, folks!

Music for today’s episode was ripped directly from the Neo-Geo CD versions of Baseball Stars 2, Metal Slug, Metal Slug 2,King of Fighters ’98 and Samurai Shodown 3.

Old Game Plus Episode 17: MAX 330 MEGA PRO-GEAR SPEC

21
Aug
12

Old Game Plus Episode 16: SNES v. Genesis

In this, our 16th episode, we recapitulate the definitive conflict of the early 90’s: the 16-bit console wars! Is there any room for cogent argument in this schoolyard debate? Will we be able to maintain civility? You’ll have to listen to find out. Then, head back to our blog at oldgameplus.wordpress.com to vote on who you think ‘won’ the debate.

This episode features music from Chrono Trigger, Shining Force, Final Fantasy VI, Street Fighter II, Streets of Rage 2, Herzog Zwei, Earthbound and the inimitable 2080.

Old Game Plus Episode 16: SNES v. Genesis

25
Jul
12

Old Game Plus Episode 15: Axis of Entertainment

Old Game Plus celebrates July 4th (and 6th) by diving into a handful of titles set in Axis of Evil nations. Join your hosts Auston and Allan for a face-palm session as we rapidly lose faith in the medium’s ability to connect gamers with world culture without the mediation of an Apache AH64-D Longbow’s targeting system. If you have anything to contribute to our discussion of North Korean tractor simulators, please comment on the blog!

Music for this episode is courtesy of former U.S. Attorney General John Ashcroft, Desert Strike (Genesis), Prince of Persia (Sega CD), Guerrilla War (NES) and Broken Sword: Shadow of the Templars Director’s Cut.

Join us next time for I don’t know what!

Old Game Plus Episode 15: Axis of Entertainment

05
Jun
12

Old Game Plus Episode 14: Super Turbo Hang USA

This week’s episode presents an eclectic history of arcade and home console racing games. Special attention is given to Gran Trak 10, Nurburgring, Sega Turbo, Out Run, Hang-On, Lucky and Wild, Daytona USA and Gran Turismo, to name a few. Because we simply couldn’t resist, we also discuss the most over-the-top, big-budget, location-specific arcade amusements known to man. If you manage to make it all the way to the two-and-a-half hour mark you will find a brief meditation on the Kickstarter game auteur craze.

Important Note: If you possess information pertaining to the Sega amusement machine known as Murder Lodge please comment on our blog at oldgameplus.wordpress.com. Thank you.

Music for this episode is sampled from Night Driver, Hang-On, Out Run, Lucky and Wild, F-Zero, Gran Turismo 2 (U.S. Release), Daytona USA, and San Francisco Rush 2049. Also, back by absolutely no popular demand, are our own vocal stylings!

Tune in next week for a tour of the Power Rangers series, apparently. Or perhaps not.

P.S. Daaaaaayyytooooooooooonnaaaaaaaaaaaaaaaaaaaah!

Old Game Plus Episode 14: Super Turbo Hang USA

01
May
12

Old Game Plus Episode 13: Mailbag and Malfunction

For our thirteenth episode we discuss listener comments from 2010 before veering off into a discussion of game glitches and the hilarious lengths to which we have gone and continue to go to to play yesteryears’ classics. Somewhere in this 2 hour epic there’s also a bit on Irish game developers David Perry and Terry Cavanagh.

Unless you, our audience, can convince us to do otherwise, our next episode will tackle the various makes and models of racing games. So, drop us a line or we’ll see you at the finish!

Old Game Plus Episode 13: Mailbag and Malfunction

30
Mar
12

Old Game Plus Episode 12: Duke Nukem Now, Duke Nukem Forever!

In celebration of the recent (ahem) release of Duke Nukem Forever we are pleased to present an exhaustive history of the series that also touches on contemporary titles such as Commander Keen, Doom and Extreme Paintbrawl.

You’ll laugh when we reveal that the series’ signature atomic iconography was actually lifted from the MS-DOS port of Mega Man. You’ll cry as we explore how the open, iterative development process that made Duke Nukem II and 3D such triumphs failed to evolve to meet the demands of triple-A game production. This is an episode no long-haired Texan first-person shooter developer should miss!

The music for this episode comes courtesy of ftp.3drealms.com which, inexplicably, is both live and loaded with bizarre archival content. Check it out!

Old Game Plus Episode 12: Duke Nukem Now, Duke Nukem Forever!

25
Feb
12

Old Game Plus Episode 11: Episode 64

Old Game Plus rises from its grave to discuss the Nintendo 64! Cringe as we give beloved top-tier titles such as Zelda: The Ocarina of Time short shrift so that we may babble endlessly about a handful of forgettable first-person shooters — most of them shoddy PC ports! Personal experiences and insights are shared, including the one trick you need to dominate at Wayne Gretzky’s 3D Hockey. Get ‘N’ or get out!

Our Kenji Eno podcast has been delayed indefinitely, but tune in next time for “Duke Nukem Now, Duke Nukem Forever”

Old Game Plus Episode 11: Episode 64

[audio http://www.oldgameplus.com/static/audio/Old_Game_Plus_Episode_11_Episode_64.mp3]
31
Dec
10

Old Game Plus Episode 10: The Sega Dreamcast

This episode delves into the tragic legacy of the Sega Dreamcast. After a quick analysis of its forward-thinking hardware we mediate on a handful of its most compelling titles: Jet Set Radio, Power Stone, Skies of Arcadia, Space Channel 5 and, of course, Shenmue. Why did Ulala hit so many magazine covers? Can current Sega money maker Yakuza be thought of as a re-worked and re-imagined Shenmue? How would the Dreamcast library have been received in the casual, Wii-dominated post-PS2 marketplace? Was 9/9/99 a turning point in the evolution of gaming? Deep questions for all of us.

Music for this episode is taken from only two games: Jet Set Radio and Space Channel 5.

In our next episode we plan to tackle industry bad boy Kenji Eno’s complete works – stay tuned for that. In the meantime, your comments, suggestions and vitriol are welcome on our blog at oldgameplus.wordpress.com

Old Game Plus Episode 10: The Sega Dreamcast

23
Oct
10

Old Game Plus Episode 9: Square SNES JRPGs Not Named Final Fantasy

This “week” we continue our off-the-beaten-path exploration of the SNES library by looking at a selection of Japanese Square RPGs that do not have “Final Fantasy” in their titles: Seiken Densetsu 3, Treasure of the Rudras, Live-A-Live, Bahamut Lagoon and Romancing Saga 2. All games are sampled for the musical interludes, including pieces composed by Hiroki Kikuta, Nobuo Uematsu and Yoko Shimomura.

Tune in next time for a celebration of all things Dreamcast!

Old Game Plus Episode 9: Square SNES JRPGs Not Named Final Fantasy

27
Aug
10

Old Game Plus Episode 8: SNES Games with Chips

Podukasuto da! Our first Super Nintendo retrospective examines a handful of obscure but notable titles making use of the Super FX2, DSP-1, SDD-1, SA-1 and MX15001TFC enhancement chips. This episode features fantastic music from Star Ocean, Star Fox 2, Super Mario World 2: Yoshi’s Island, Famicom Tantei Club 2, and Jikkyou Oshaberi Parodius.

Next “week” we’ll be continuing our SNES retrospective by looking at Squaresoft games without “Final Fantasy” in the title.

Old Game Plus Episode 8: SNES Games with Chips

12
Jul
10

Old Game+ Episode 7: Win9x Games

This week we take a break from consoles and discuss a handful of unique titles for Windows 9X including MechWarrior 2, Total Annihilation, Rainbow Six, Grim Fandango, Kohan and Tropico. Listen in amazement as we dig into game mechanics and dissect absurd plot lines, making only a single Kojima reference.

Musical selections this week are from Bob Rivers, MechWarrior 2, Total Annihilation, Rainbow Six, Grim Fandango, Kohan 2, Tropico and Fury3.

Tune in next “week” for a tribute to man’s greatest triumph: the Super Famicom.

Old Game+ Episode 7: Win9x Games

20
Jun
10

Old Game+ Episode 6b: Policenauts

Before unleashing our all-Windows 9x gaming podcast, we decided to follow up our SNATCHER episode with one on its pseudo-sequel, Policenauts. Equal parts heartfelt and sophomoric, this engaging adventure game was Hideo Kojima’s last before diving headlong into the Metal Gear Solid series. (Don’t worry, we’ll be laying off Kojima for a few months after this.)

We also discuss the retro-relevant portions of the Nintendo 3Ds’ launch titles, as well as the new Goldeneye 007. The music in this episode it taken entirely from the excellent Policenauts OST by the Konami Kukeiha Club. Enjoy!

Old Game+ Episode 6b: Policenauts

17
May
10

Old Game+ Episode 6: SNATCHER

You’ve probably been thinking that we perished in a traffic accident or were served a cease-and-desist by 1UP Networks but no, we’ve merely taken an unreasonable amount of time editing Episode 6. Our latest episode is entirely devoted to the one Hideo Kojima game we endorse whole-heartedly: SNATCHER. Listeners are warned that this episode contains heavy doses of judgement, un-infection, nudity, kindness, execution and spoilars.

Audio interludes are courtesy of the Konami Kukeiha Club.

Old Game+ Episode 6: SNATCHER

28
Apr
10

Gah! Japan is toying with us

Anybody else heard about Peace Walker’s Famitsu review in Japan?

40/40? Famitsu — long ago guarded against rewarding its highest score to any but the most flawless games — has sold out. As has the entire nation, Hideo Kojima, and Konami.

If you think that games journalism is corrupt and terrible in the states, the situation is worse in Japan. Famitsu is the uniquely most popular gaming mag in Japan and it’s accelerating in dumping out its 40/40 ranking. Not a single Famicom or Super Famicom game won it, and yet 4 were handed out in 2009 alone. Fine, so Japan has a thriving and thrilling games industry. I get it. But does Peace Walker — yet another Metal Gear game! — stand up to Zelda: the Ocarina of Time?

And don’t get me started about Hideo Kojima. I respect this man — he made MGS, Policenauts, and Snatcher, the subject of our upcoming podcast. But placing in-game ads for Doritos, Axe, Mountain Dew, and Famitsu Magazine is just tacky, if not a complete conflict of interest. You should enjoy your deification in Japanese culture, but you have to keep working at it. Abusing your authority like this is shameful.

As for Konami and the citizens of Japan: go for Peace Walker if you want, but see through the hype. Make and play some good games. You can’t will them to be good.

19
Apr
10

roger ebert: art is not a video game

Roger Ebert took out the old saw: video games can never be art. I thought that we were at an uneasy peace: video games, while in general lacking expressive quality, were doing well. Sure, the games industry is poor and consolidating into a few conglomerates, but it’s actually had a pretty good comeback in the last half-year or so (FFXIII, God of War, New Super Mario, etc.). So thank you Roger Ebert for telling us now that it’s all a sham.

Ebert’s argument is unclear, but the general premise can be stated as follows: are video games art, or are video games entertainment with artistic elements? The critic rightfully points out that video games are principally about winning, and not about experiencing. He also has an certain view of the persona of ‘artist’: “For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose.” He insinuates that successful video games, being the products of corporations, could not possibly be motivated to stir the emotions.

There also seems to be a thread that art produces some lasting memory or experience. As if this cannot be captured in a video game. I hope that this site, and the games database, run counter to that argument. Video gaming is young, but it has its golden works. Did Ebert ever play Super Mario 64? That game — that console — that experience — was designed and engineered around an artistic transformation of the platformer to 3D space. It was both beautiful and inspired, by all accounts.

Ebert’s arguments are interesting, but he constructs the argument on the basis of a few questionable examples. He does not properly characterize the medium of video game. The issue is rather complicated, because most video games ARE soulless and derivative. But, the medium of video game has the capacity to express art. I will argue from principles rather than a single canonical example of artful game for this very reason; as in film, advocating any single game would be subjective and open to criticism.

Roleplaying as Acting, Roleplaying as Game

One property of art is that it takes on additional meaning as individuals reflect on it, or project their thoughts upon it. Massively multiplayer online RPGS (MMORPGs) such as World of Warcraft offer this capability by providing the skeletal framework of new worlds. Players mold the world to their own desires and work to transform their characters. Yes, many of the users are crazed addicts. However, the concept of roleplaying in an MMO world is not so different than acting itself; the players express their impulses within the framework of roles imposed on the world. When the design and technical capabilities improve, there will reach a point at which video games can carry the same expressive qualities as the traditional artistic media.

Of course, there’s no reason that a video game must be won — or defeated — either. Consider Hideo Kojima’s Metal Gear Solid 2, in which the protagonist Raiden is continually losing (in the figurative sense): he exists in an AI simulation and achieves no closure for his ills.  He ploughs through a training mission only to learn more and more cruel truth (or is it?). By the time he reaches the boss, the player is too worn to want to strike Liquid Snake dead. I’m not telling you to run out and play MGS2, but Ebert’s strict requirement of success — or challenge — in a video game is not true.

If you desire to reflect upon the human condition in your video game, then may I suggest one without a silent protagonist? I believe that the Grand Theft Auto series of games strives to evoke urban strife and struggles in a manner worthy of the big screen. GTA has fallen flat on its face on many occasions due to a number of unfortunate gaffes. However, it — and a whole genre of Adventure games — try to situate themselves in a real world and make fantastical commentary on it. I’m partial to a game like Curse of Monkey Island, which marvelously speaks to US culture and politics in the 1990’s much more than it does about being a swashbuckling pirate.

Roger Ebert is right in one respect: art (as we know it) is not a video game. That is, art in any of its traditional forms would make for a pretty terrible video game. It would come off as overly intellectual and not fun at all. (Has anybody played Xenosaga?) Even in places where we imagine games and art might overlap, there are differences. I wouldn’t want to play Tarantino, or watch Godhand. Let’s keep these two the way they are. But just because video games have certain requirements imposed by the medium (and yes, usually you can win) doesn’t mean they will never ascend to “art”.

And seriously, Roger, if you think art is the work of a single designer then buy a Wii and order Pixel’s Cave Story. Or just download it. Now.

Video games have a long way to come from being simple amusements and there are a great many improvements to come in the storytelling elements. But it will not help to condemn the medium and promote the popular perception that video games cannot be art. If I wanted to be cruel, I could call “Avatar” a derivative piece of filth. But I don’t, and you didn’t either.

18
Apr
10

Is it just me…

Or is Franz Lanzinger on Retronauts Podcast 91 Phil Schiller? And another Tengen guy was from Apple. Coincidence???

SCHILLER! SCHILLER!

17
Apr
10

Old Game+ Episode 5: Portable Consoles Only Brazil Could Appreciate

This week, we examine those mid-90s Sega portables that brushed with Nintendo’s Game Boy: Game Gear, Mega Jet, Nomad, and Genesis CDX. To our surprise, we discover that these consoles didn’t disappoint to the degree you might expect. The Game Gear had both cute and hardcore titles of note, plus some complete audiovisual experiences thanks to Shining Force II, Ristar, Gunstar Heroes, Wonder Boy, Dynamite Headdy, and Sonic Triple Trouble. We break down the Game Gear’s gender, it’s design philosophy, and why Game Boy destroyed it without contest.

Old Game+ Episode 5: Portable Consoles Only Brazil Could Appreciate

Next time, June 6, 1996: A mysterious explosion destroys the Chernoten research facility near Moscow. Lucifer-alpha, the powerful biological weapon under secret development there, is released into the atmosphere, creating a deadly bio-hazard. It’s Snatcher! Close listeners of this podcast will notice a continuity error wherein we claim to steer clear of Kojima, then crash right on it.

The censored word refers to a type of cat, but not an Atari Lynx.

14
Apr
10

Old Game+ Episode 4: Late PlayStation JRPGs

In this episode we discuss a smattering of late PlayStation JRPGs in celebration of the 10th anniversary of the PlayStation 2 and its excellent PSone backwards compatibility. You’ll hear rants regarding Final Fantasy VIII, Final Fantasy IX, Chrono Cross, Grandia and Lunar 2: Eternal Blue before we head straight off the rails with ten minutes still on the clock.

Old Game+ Episode 4: Late Playstation JRPGs